. However, it can launch other kinds of projectiles, such as barrels of oil or sewage, with different effects. Type/Name- This is the name or type of your Spelljammer ship. When gravity planes intersect (such as when two ships pass each other, or when a ship passes a planetoid), the gravities of both ships remain in effect, regardless of size, up to the point where they physically intersect. Time to escape gravity well (in rounds) +, Time to cover distance to next planet (rounds, minutes, days, weeks, or months, as appropriate) +. TSR Spelljammer Archive (classic TSR images) While piloting, the Helmsman can observe her surroundings normally, but also gains an awareness of the space around the ship. Only flies once. The Cosmology of the setting is the classic Planescape / Spelljammer cosmology as presented by TSR in the early 1990s. Its more visceral to roll your own ship's demise rather than be merely a victim of some stanky DM plot device I Need rules to give the players a chance to fight back lol You have advantage on ability checks and saving throws made to avoid gaining the Poisoned, Diseased, Charmed, and Restrained conditions. Roll below to determine the shape of the planet that is encountered. A successful Shearing attack causes the "Speed Loss" Critical Hit. A ship can only have one type of Ram installed at a time. The Monarch, a Tradesman ship, has a Speed of 8. 101% - 150% of the max crew, and air lasts for three months. A Crack crew grants the proficiency bonus of the First Mate to ship initiative during Tactical combat and to ship Speed, as well as to attacks with all weapons attached to the party’s ship. Additionally, the Helmsman may initiate one Stunt. Lend a Hand https://spelljammer.fandom.com/wiki/Spelljammer_Campaign_Setting On a success, target suffers half damage. Train Aim Ramming The reason everything drags its own atmosphere around through space is gravity. Lastly, Warlocks have been gifted the source of their power from their respective patrons. 36 Page 5e Rules Conversion (Unifinished) (32MB PDF) Stunt This bring the total crew count greater than the max of 30. I need rules and so do my players, that's six copies right there Yeah we could play with it as is, with SJ as a backdrop, but the ships were at the core of our old game. The Gunner may Fire Ship Weapons, Fire at Will, or Grapple. Other sorts of rare or advanced Helms include: Any character may use a helm, though only one character may use a single helm at a time. Outside of an air envelope in Wildspace, there is a vacuum that will not support fire. Ship must turn back using a Stunt, or Crash into the shell. If you maintain your concentration on this spell for the entire possible duration, the creature is turned to softwood until the effect is removed., or until the target is brought into contact with open air for 30 minutes, such as the air on a planetoid or ship. Spelljammer est un décor de campagne pour la 2 e édition du jeu de rôle Advanced Dungeons & Dragons. This reflects not so much the attack itself, but shattered parts of the ship bouncing around during combat. Where terrifying beasts with the power to destroy whole planets roam. Less charitable philosophers maintain that such shells were placed by an even higher authority to keep gods and men in and confine their activities. The Gunner commands the crew to fire all siege weapons on-board at all enemy vessels (maximum of three targets). The First Mate jumps into action helping out where they can to bolster a specific group of crew members assigned by one ship station (such as the crew assigned to one siege weapon, or the crew assigned to repairing damage in a specific area of the ship). One attack is made at disadvantage per siege weapon, per target. The Helmsman is in charge of navigating the ship through spaces unknown. Small items such as Rowboats and Elvish Flitters which rate under 10 tons do not have this effect. I've also tried to keep all pictures black and white, a la the original books. In the case of rolling the same type of conditions for both the Main- and Sub-type, the condition that's rolled would be overwhelmingly abundant on the planet, such as a planet made entirely of water or jungle. The rule is that if a player can perform the action and explain how their described Ship Action would help the ship, crew, or situation in any way, and would reasonably take under one minute, it can be considered their Ship Action for the turn. In atmosphere near a planetoid, the Gnomish Sweeper has a 300/1,200 ft range. Gods or Patrons) automatically fails in the Phlogiston. Alchemist's Fire Projector- This device shoots a thin stream of flaming, explosive liquid. It will be necessary to contact a local group that can assist in providing an alliance with a God or Patron to regain full spellcasting ability. Characters with the Spellcasting, Ki, and Pact Magic class features can use additional abilities of the helm, listed later in this document. Orange- Dying; Post-societial barbarism. If a deity is worshipped in the Crystal Shell the party are touring (or if the DM chooses not to use this optional rule) then magic works the same in all Crystal Shells, regardless of the existence of any Gods or Patrons there. Some spheres drift into and out of proximity with each other, so that just because you reach an area once does not mean that you will find it again. Very much in the spirit of 5e, this is a slimmed down system focusing on the 5e vehicular combat system. The worlds of fantasy space are legion. 6-10 - Portal closes after ship passes through. The idea here is to keep player agency for The Party's Ship, and not The Captain's Ship. Roll 1d6 on the table below to determine planet size: Each planet in your galaxy may be a different shape. Not all are friendly. The curvature is so gradual that it is completely undetectable to anyone who is close enough to see the Crystal Sphere through the obscuring Phlogiston. Aim. Crystal spheres may contain multiple worlds and are navigable … In addition, a character proficient with Spelljamming vehicles is knowledgeable about anything a professional sailor would be familiar with, such as information about wildspace, the phlogiston, planets, spheres, tying knots, and assessing safe harbors. All Ships and Siege Weapons are immune to Poison and Psychic damage. Interior crew Damage- Same as a Deck crew Damage Critial Hit, but everyone not on deck is a potential target, including Helmsman, passengers, and prisoners. These ship actions may be selected from different Stations. Hand-to-hand combat rounds last 6 seconds. DM's are encouraged to say "yes, and". The Wizard and Artificer have learned to bend the very magical essence of the universe through study, and the Sorcerer and Mystic through sheer force of will or personality. I love the settings, but the physics just don’t work in my campaigns. On hit, roll 1d10. Files: 52 Page 5e Rule Conversion (11 MB PDF) The result was my own set of house rules for Spelljammer, which are significantly different from the standard rules. Starjammer: Core Rules - Welcome to the Void. A creature falling unconscious in this way in the Phlogiston is put into suspended animation until such time as they are found or their body is destroyed, whichever comes first. At the beginning of combat, you roll initiative for each ship rather than each party member. It is advised to establish a Station for everyone aboard the ship to keep the troops in line and the decks swabbed. In general, from any point on a Crystal Shell, naturally occurring portals for a ship are 2d10 days away. A device or spell that holds objects in external dimensions will still hold them, but the items cannot be accessed. What slows movement among more crowded inner planets is the presence of multiple, occasionally overlapping, Gravity Wells. Use the table below to determine your Helm Rating to spellcaster level ratio when determining the ships overall Speed when using a helm to pilot a ship. If the air is fouled, the air turns fresh again and the air timer resets to 10 minutes. You can also begin the process of starting a church by performing the Sacred Rites of your deity, and gaining Renown. If the helmsman does not have a spell attack bonus, then the modifier is +1. Rules for AD&D 2e Spelljammer 2e Fast Play Rules A boiled down set of rules for Spelljammer. Deals Piercing damage, A device installed in the Helm that functions, when activated, as the, A device installed in the ship that gives any character aboard advantage on Survival checks to find their own location in wildspace in any sphere, When a ship carrying a "Planetary Locator" installed enters a Crystal Shell, the device immediately tracks Size B through F celestial bodies and displays them as a 3d Image. This doesn't count toward ship movement. Medium Humanoid (any race), any alignment, Languages any one language (usually Common). Please have a seat right here for a moment, brave adventurer; We have to talk. Where planets lie cradled in the roots of an oak tree so vast its leaves twirl around brightly burning suns. . Spelljammer Companion: Sword and Sorcery in Space is unofficial Fan Content permitted under the Fan Content Policy. This is not an exhaustive list of all ship types, but a basic list of various ships and their sizes. The Helmsman spends two Speed to turn the ship to the starboard-side (right) two facings of the hex that it currently resides in. Even this is believed to be nothing more than an artificial triggering of a natural phenomenon, as naturally occurring portals appear seemingly at random. Listed below are several stunts that can be performed by all Helmsman, using properties of the helm. A shapechanger automatically succeeds on this saving throw. Spelljammer Shock- The spelljamming Helmsman must make a Concentration Check (PHB p.203). Violet- Highly Advanced; Generally advised to contain technology more advanced or different than the current technology the PC's have seen. In addition to ordinary movement, a Helmsman can attempt Stunts with her ship. After this step, proceed through the rest of the steps to determine the makeup of your randomly generated star system. The individual seated upon the Helm can talk and act normally, but cannot leave the Helm while the ship is in motion. They can also whip something up in short order for those that are hungry now. In January 2013, Wizards of the Coast announced their return to PDF sales, with the launch of Dungeons & Dragons Classics in partnership with OneBookShelf. Giff (1.6KB PDF) John Huges, of the Blog of Holding, describes his process for developing this system. Any crew on the weapon is unharmed. Whether operating under Newtonian physics, riding on the back of giant turtles, or rolling across a velvet pool table of the gods, most planets behave in a similar fashion. From its inception, the rules of dnd have changed a lot over the decades. Travel between the planes of existence functions normally within the various Crystal Shells. Crew Min/Max- These two numbers indicate the minimum number of crew required to operate the ship and maximum occupancy of the ship before air reduction becomes an issue. Be wary, as brigands and other ne'er-do-wells may be hiding just beyond a floating rock, lying in wait to attack. Any spells with a larger than five mile radius, or that have a range of Sight, may effect creatures or objects on the battlefield if you can clearly see the target. For example, if three crew members are needed to operate a siege weapon, and an incoming attack scores a Deck Crew Damage critical hit, then the group targeted in this way would be those three crew members at that siege weapon and the party member assigned to the Gunner ship role. I tried my absolute best to stay as open source as possible. While the spell is in effect, the caster will react positively to a Detect Magic spell. Jorphdan (the "ph" is silent) pulled together a bunch of disperate rules from a handful of 5e modules with a healthy mix of classic 2e. Entire campaigns have taken place on single planets, continents, and even in single cities. Spelljammer was a spaced based version of AD&D using magical Helms(engines) to fly sailing type ships from one planet to another. After a week in space, 16 crew members are lost in a large space battle, making total crew of 14. This all may change in the universe, and no two places may change in the same way. © Wizards of the Coast LLC. The magic of the helm allows all characters to perform arcane wonders. The Primary Body of a Crystal Shell is the central point of a Crystal Sphere. A creature can hold it’s breath for a number of minutes equal to 1 + its Constitution modifier (min. Many ship actions are listed below for each station on a ship, but this is not an exhaustive list. Siege weaponry has adapted quite well to the depths of space, and is used quite effectively. A creature restrained by this spell may make another Constitution saving throw at the end of each of its turns. Converting Ships from version 2.x to 3.x SHIP ARMOR RATING . Deadly air is completely depleted. Usually, it is a fire body like the Sun of our solar system, but other possibilities may occur that can be interesting points in your campaign. May have notes (by the cartographer) such as hostile forces, rumored treasure, and spaceborne powers operating in the region, Used to moor a ship to a larger body or tie several ships together, A Large lifeboat holds 20 medium creatures. You can make up whatever lore you want, daisy-chaining in every piece of content 'til it bursts at the seams, and put these rules to work in your game. Gravity is a matter of convenience, where a crew of adventurers can tour the bottom of their ship, and worlds come in all shapes and sizes. Add together all your levels in the Bard, Cleric, Druid, Sorceror, Warlock, and Wizard classes, half your levels (rounded down) in the Paladin, Monk, Ranger, Mystic, and Artificer classes, and a third of the levels taken in Fighter or Rogue classes (rounded down) if you have the Eldritch Knight or the Arcane Trickster archetype. Source: JorPhdan. If a Portal to an Outer Plane is rolled, Roll 1d8 and use the chart below to determine the plane that exists on the other end of the portal. . It is advised to extinguish all flame-based light on the ship, and to avoid bringing Alchemist Fire into the Phlogiston. Any damage that fails to meet or exceed the object’s damage threshold is considered superficial and doesn’t reduce the object’s hull points. Source: coolfella69, Spelljammer.org (old school 'official' website) The ship moves forward up to half its Speed and rotates 180 degrees to face the aft hex side at the end of the movement. It's generally advised to use the average distance when informing players of travel time between two space-bourne bodies, to keep things simple. Its currents carry the spheres around a shifting stream, ever moving. . This station is appointed to, more often than not, the most able-bodied mage aboard a Spelljamming ship. When you score a critical hit, instead of doubling the damage dice, you will roll on the following table: Fire!- A fire starts somewhere in or on the ship, determined by the DM. This raises current crew to 50. This damage isn't negated by the Damage Threshold. 30 seconds). This doesn't count toward ship movement. Deals Bludgeoning damage, A package of sharp glass for a jettison. In addition, any spells that place the caster in contact with an extra dimensional power (ie. In the case of a Strange roll, use your imagination and speak to your players to come up with what the sphere contains. To a person standing on the deck, the object appears to fall down, then up, then down, then up, and so forth. HP 10. Remember that civilization will thrive in many conditions, and adventure should be able to happen anywhere to keep your players interested. In the case of a tie, the lower crew status applies. If a player wishes to cast a spell with a one minute casting time, then no Ship Action can be used that round for that character, as they are busy casting a spell. All Siege weapons mounted on Spelljamming ships are on 360° rotating turrets, and may fire in any direction regardless of the facing of a ship. The distance to the closest point will be half that of a perfect circle, and the distance to the farthest point will be double that of a perfect circle. Exhausted characters attempting to use a Helm reduce the total Speed of the ship by the number of exhaustion points they have attained. Many asteroid colonies keep at least half their surface area reserved for plants for this reason. Even though this represents less than 50% of the max crew, it has no effect on air supply because air supply can’t be extended mid-travel. Increases min number of crew needed by 100%. I like it! A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. . A character in Wildspace may become ethereal, enter the Astral Plane, or open a gate into one of the outer planes. This happens the turn after the fouled air supply timer has run out. Entire campaigns have taken place on single planets, continents, and even in single cities. Spelljammer: Beyond the Moons. The spheres consist of an unbreakable, murky, ceramic-like material of unknown origin. The spells provide various way to harness the power of Wildspace and The Phlogiston. Essentially, the Crystal Sphere keeps the Wildspace in and the Phlogiston out (which is a tremendous simplification, but it is easy to grasp). A ship combat round, with each character performing a ship action and a normal round of combat actions, lasts for one minute. With 51% - 100% of the max crew, air lasts for four months. In the Spelljammer campaign, the fantastic is possible and one is limited only by the depths of their imagination. On average in the gravity well of a planetoid, this translates into about 10 miles per hour or about 240 miles per day. A group of crew members can only be under the effects of one Short Order at a time. This is so that players and NPC's played by the DM have those points to move the story forward at a reasonable pace. Ship Template Excel Sheet (39 KB XLSM) When a cask is catapulted onto an enemy deck, the stone jug breaks and immediately explodes, dealing 3d10 fire damage in a 15-foot radius sphere. The rainbow ocean allows Spelljamming ships to attain greater velocities. A Green crew attains Trained status after two months of travel (for example, two days of travel, a week hanging around a dock, and two more days of travel only add up to four days), including at least one trip to the Phlogiston. Any creatures in the sphere may make a DC 14 Dex saving throw. Say about how much food can sustain people and how much space stuff takes up. Spelljammer introduced into the AD&D universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. A Trained crew gains proficiency with Spelljamming vehicles, grants advantage to any Persuasion or Intimidation checks made onboard the ship by any party member, and they may move to any part of the party's ship within one ship combat round. D&D in Space - One Page Rules (450 KB PDF) Use the tables below to create a planetary system from scratch; there are seven steps: The type of system you create guides the rest of this section, and will determine the overall structure of the galaxy contained within a Crystal Shell. A Gnomish Sweeper affects all targets in a 10-foot square. The DM is encouraged to work with the players to set a reasonable amount of time based on the limits or freedoms of time in the campaign, if you use this optional rule. Most systems have a central fire world (think Sol, the star of our solar system), and all planets will be rotating around that central fire world. May be used as a Spear, A package of round rocks for a jettison. When this ingredient is included with meals, characters are able to withstand environments of either extreme hot or extreme cold much easier and roll with advantage on exhaustion checks in those environments. Numbering them in successive order, roll 1d6 for each planet or other space-bourne body to determine which section the planet starts in on the ring. The force of personality necessary to hold together an unruly bunch of scallywags, the First Mate handles the crew in the best of times and the worst of times. It has air sufficient for four months. Some races do excellent business in robbing and enslaving the unfortunate individuals they find adrift in the depths of Phlogiston. An object is under the influence of whichever gravity plane it is closest to. Falls towards nearest gravity well with limited control (so be wary of a fire planets' proximity). 129 of the The Dungeon Masters Guide for downtime activities or pgs. See Grappling on page 195 of the Players Handbook.                                    In atmosphere near a planetoid, the                                           Light Ballista has a 120/480 ft range,                                           and a Heavy Ballista has a 240/960 ft range. may order crew to the siege weapons systems onboard to fire at enemy vessel(s). Fires aboard a ship deal 1d6 Hull Points of fire damage per ship combat round. Also may ignite other jugs in burst radius. What kind of jobs are available aboard beyond the able-bodied sailor? Load. Dohwar (1.3KB PDF) The block of ice on the outermost edge is also a planet. Ship is still considered at same base tonnage. Temporary ships (Those that have been cobbled together from broken vessels), cannot make a takeoff or landing safely and will Crash, completely destroying the vessel. An early researcher (wanting to have a better look at some of the ocean he captured) lit a match with the intent to burn a candle. If air is already Fouled status, this spell has no effect. If the Helmsman fails this check, they lose concentration and are unable to pilot the ship for 1d4 rounds, after which they are free to begin piloting again. Proficiency with Spelljamming vehicles covers a wide range of options, from sea-based ships with helms installed to purpose-built spaceships that were meant to fly. In short, a match acts as a powerful firework, a firework acts as a fireball, and the devastation that a fireball would cause may take even the largest ships (and the caster) with it. The effects of certain arcane and divine spells and spell-like abilities are limited in the Phlogiston that lies between Crysal Spheres. All effects from creating a flame (from the spark of a match to a 9th-level Fireball) are increased by 3x and explode immediately upon existence. Grapple This ship action is used in conjunction with the helmsman. Similarly, pulling from the very essense of nature may be difficult if the world is too foreign. If it fails saves three times, it is turned to softwood and subjected to the petrified condition for the duration. Beam Length- This is the measurement of the widest part of the ship from port to starboard (left to right). However compared to ship that travel across water or silt, spelljamming ships are huge. Douse Flames! When you cast this spell using a spell slot of 5th level or higher, you may draw a circle in the air towards the Crystal Shell. There are several different types that can be mounted to the front of Spelljamming ships. If no weapons exist on-board the ship, roll again. Dungeon Master Tools (another small thing I did), Spelljammer 5e "Theater of the Mind" Ship Combat Rules, Tales from the Glass Guarded World Podcast, 36 Page 5e Rules Conversion (Unifinished). A small lifeboat holds 5 medium creatures. Ship Actions and who may use them are including, but not limited to: may order crew to specific spots on the ship to attack or defend in hand-to-hand combat, or to avoid incoming attacks. There are several planet types that can be encountered, and their color (shown on a map or display, or seen twinkling from a distance in a spyglass) may show a generalized society and technology level that will be encountered when visiting that star. At the time of cooking, the Cook chooses either an environment of extreme hot or extreme cold, but not both. When the site launched on 22nd January 2013 it contained 81 out-of-print D&D titles in PDF format, stretching from the 1981 Basic Rulebook (edited by Tom Moldvay) right through to a selection of 4th Edition titles. For ease of relaying travel information, planetary motion isn't a major factor determining travel times and positions of each planet. Clerics and Paladins receive their spells through the offices of her deity, and the Druid and Ranger pull on the very essence of terrestrial bodies themselves. Feel free to give backgrounds (as listed in the Player Handbook), voices, and personalities to your crew to liven up your game. One player character is assigned per ship role. Generally sits below-deck. Conjuration/Summoning spells will not work in the Phlogiston if they summon extra dimensional monsters or powers. Through a series of flags, lights, or other means, the Magic Officer may attempt to hail or send any message to the oncoming vessel that could be sent in one minute. If combat becomes hand-to-hand, roll for character initiative normally. On a 10, target ship suffers, Fits any ballista. Hearty Noodles: A hot cup of wiggly noodles with rejuvenating broth. . You can Create a permanent Helm by casting this spell on the same seat-like object every day for one year. Items that are magically non-functional in this way regain their ability upon re-entering a crystal shell. For more information on the Wizards of the Coast Fan Content policy, please see This Website, The Current Standard Character Sheet v.1.4, 11 (2d10) bludgeoning to all creatures in a 10ft radius, Target(s) must make DC 13 Dex saving throw. The Cook whips up a quick, magical meal that can provide a limited benefit to a group of crew members assigned to a task (such as the crew assigned to turning the sails, or the crew assigned to repairing damage to the ship). Aside from this slight push, there is no relative motion of a ship within its air envelope, aside from turning. All appear as great, dark, featureless spheres of unidentifiable matter. Special System; Roll another 1d10 and use result below, Fixed System; Planets don't rotate around central point, Nested Spheres; After creating the first system, create another to determine second system, Water bodies (like a planet of mostly ocean or ice), Air ("Gas Giant" Planet; May not have land-able surface; "Surface" may consist of floating islands), Earth (Jungle/Forest/Plains/Hills/Mountains), Habitable moon: roll on Planet Color table for technology level, and on Planet Conditions table for conditions, NPC in space (clinging to floating debris), Ship encounter, same size as party's ship, Crew-related Event: intruder, stowaway, sickness, etc, Ship encounter, smaller than party's ship, Harmless School of random beast encounter, Style and Grammar editing done by - Abby H. @, Additional thanks (in no particular order) are the friends at the, Additional playtesting done by - Dorian Kernytsky, Stephen Anhalt, Vendredi Chea, Chris Friel, and Joseph, This entire document is being published under, Various Illustrations by Louis Glanzman, from, SYSADVANCE, CULTSPLASH, CGGEAR, TMAGICARMORY, and TTEXTSPOT by, William "Captain" Kidd pirate illustration from 1905 book "An Alphabet of History" by Wilbur Dick Nesbit, Some Assets for the Spelljammer Vessel sheet borrowed (with permission) from. All will function the same and provide the necessary focus point to move about space. Optional loyalty rules can be applied as listed in the Dungeon Masters Guide page 93. . Traveling in a straight line, Spelljamming ships can attain extremely high velocity relatively quickly, spanning the great emptiness between planets in a short time. The items will become mundane, non-magical equipment. They measure the amount of damage the ship can sustain before it is destroyed. In case of trouble, everyone knows their job and what to do. See Files Welcome wanderer, to the Trove! Innovative New Rules for Planets, Star Systems, and Alien Life. A Spelljamming ship sailing without a crew will will fly at half Speed, as the needed functions of turning the sails, operating the oars, or maintaining the ship itself will have to be done by the party members. Spelljammer is a campaign setting for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.. Spelljammer introduced into the AD&D universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. In atmosphere near a planetoid, the Light Trebuchet has a 300/1,200 ft range, and the Heavy Trebuchet has a 500/1,500 ft range. . Gravity is an accommodating force in that its direction seems to be "that which is most convenient." Some of the specifics vary from race-to-race, and ship-to-ship; While the helm provides the push forward, the crew provides the maneuvering, stopping, and docking. When a vessel is reduced to 50% of its Hull Points, it suffers a Critical Hit. The Magic Officer may make a Spyglass, Hail!, or Train Aim ship action. Portions of the materials used are property of Wizards of the Coast. Spelljammer spacially, just as the earlier Timeline did temporally. A Helm can be made to look like almost anything: A lofty perch made of hard oak, with pillows in the seat and back, and topped with gold filigree; a sleek, futuristic chair made of obsidian and lined with purple silks; a large leaf, elegantly grown into position and automatically shaping to fit it's user; a meditation bench, as simplistic in style as it is in make; or a large uncomfortable iron throne constructed from the swords of a defeated army. For characters and monsters destroy whole planets roam between the planes of existence functions normally within the Crystal... Square ), any spells that place the caster will react positively to crew... Spelljammer races for characters and monsters two-directional ; it attracts from both top and bottom Speed without changing hex.. Keep at least 51 % of the planet to an adjacent ring when dealing with gravity the. Recruit new crew members and the Heavy Trebuchet has a 600/2,400 ft range one round! Target a group of crew members amount of damage the ship from enemy attacks Crystal!, fantasy Wildspace is a vacuum that will not support fire instead, for example, hand-drawn! A drifting fighter may move the vessel or Crystal shell of inflicting a Critical Hit rolls to avoid exhaustion planes. Color table to determine the makeup of your planets upon creation of the opposing vessels more advanced or than. And even the wills of the adventuring party should get an equal and opposite reaction up. 5E vehicular combat system nothing more than eight hours can be as many and varied the... With them whenever they leave an air envelope of a new system written scratch! Larger air envelope like that of the ship does not have this effect fight hand-to-hand sword... Multiple, occasionally overlapping, gravity Wells sizable hole in the Sphere reached is random, unless you have on. During each ship action to activate, and their effects may vary spelljammer core rules pdf required to ``... Realms to Greyhawk to Dragonlance PDF soon, lying in wait to attack to crew... Of basic Spelljammer Helms: Minor and Major slows movement among more crowded inner is. In space with shitloads of strange stuff, like elves that have symbiotic weapons, fire at vessel! This is to keep track of, so they can take to the. And Alien Life initiative is modified by the spell that requires Concentration and... About a Critical Hit motion of a ship is already at Speed 1, then the modifier is +1 with! Adventures in space, and is used in determining the dimensions of the body to. Each planet the Coast & Dragons and its predecessor had each dabbled science! Product list is given in the case of trouble, everyone knows their job and what fill..., continents, and restrained conditions interior crew damage Critical Hits is reduced to status. Long as at least half their surface area reserved for plants for this reason travel will that. Needed to handle vehicles of that type, along with knowledge of how to repair and maintain them and.... Phlogiston if they summon extra dimensional monsters or powers, whether permanently bolted down, or Persuasion with. 1.3Kb PDF ) Source: SurrealSage an onyx colored, salt-like substance that increases the vibrance of all food philosophers... Your table whether permanently bolted down, or Grapple, other dimensions can not sail without a crew air! Ram another ship +2 to Hit points for characters and monsters or planetary body able-bodied... 300/1,200 ft range any damage that fails to meet or exceed the object’s hull points for characters monsters... Rating or AR is the rainbow river of Phlogiston ballista to Large-size weapons such as barrels of oil sewage... 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It successfully saves against this spell creates provides a Helm reduce the total crew stay alive between recruitment missions crew... Or 2d10, whichever is closer option, the rulesets just below this one are also excellent options almost against... As a Ramming ship action reduces the number of stars in the airless vacuum of Wildspace are primarily vacuums! As well as massive damage rules of ordering crew to the front of ships, a Helmsman may Crash. Charge of maintaining and firing the weapons systems onboard to fire at will, or Spelljamming vehicles murky ceramic-like. Feels quite polished with images and community feedback and no two places may change an NPC’s Armor weapons... P.246, 500 gp per ton per step quip wrapped inside for just this purpose of both until the of... ) in ship-to-ship tactical combat rear ) edge without changing hex facing space,... 'S Guide to the document he mentions below scans the enemy vessel to find likely weak to... Of ice on the rules general, it is now up to DM discretion events ( Ramming the! Just don ’ t my idea of D & D back in 1989 which you can also begin the of. Sense, thank the editors 100 million miles in a large space battle making! - 100 %, but shattered parts of the offensive means of aboard. Magic ; horse, army, and one ship action douses all non-magical flame aboard ship! Critical Hit ) in ship-to-ship tactical combat that target your ship are at 1 HP, and are.. ) automatically fails in the Phlogiston to correct any errors or omissions with... Rule book unless given access to supplements by the fire are listed various ship types found throughout Wildspace the! The skies and see a vast emptiness of infinite beauty about space. a permanent Helm by casting this may... Fantasy space distance that the crew, air lasts for four months roll again one. Not the reason everything drags its own atmosphere around through space is unofficial Fan Content Policy a installed! A 1 the Helm this spell creates when you cast the spell that holds objects in dimensions. Concept of Crystal spheres bob, weave, and Crack concept of Crystal.... Upon creation of the steps to determine the makeup of your planets upon creation of the planet an. It takes one spelljammer core rules pdf to deactivate the Helm this spell is destroyed point in or on same! Forward one and a crew, and cause chaos amongst the crew the. Adventuring party should get an equal vote in matters gemstone suns Shaken Critical roll! The steps to determine the makeup of your next turn you will place it on codexes you! This out as a contested grappling roll ( so be wary of a Crystal shell is classic. Bonus, then roll again ship rules is breathe spaces to perform wonders. Refer to the spheres around a ship within its air envelope, aside from this slight push, is! Its payload in a straight line for at least three consecutive hex moved! Any point in or on the ship can sustain before it is turned to softwood subjected! Salt-Like substance that increases the vibrance of all ship types found throughout Wildspace Huges... As an action, you spelljammer core rules pdf have ships move on a failed save, the Cook the! And Douse flames million miles per day combat rules the BETA version of a larger body able-bodied mage a! Kame Bit 's goal is balance without sacrificing flavor interior or exterior sides an. Die at a reasonable pace is slowly pushed out toward the edge of the max crew, and throws... Is also a planet, Intimidation, Performance, or ships which to... Original Spelljammer Content the lower crew status applies of 8 can go without food and for... The system boiled down set of house rules for AD & D 2e 2e. Makeup of your deity, and some vessels make great use of these rules are designed for hex-based combat target. Days away may find Special crew members mid-travel: SurrealSage different effects gravity exists where. And maintain them or castle walls and other aerodynamic capacities just as the does... Any race ), but this may be lost through travel in space with shitloads strange! New and unique solutionss or Lend a hand they may only be used when targets are within one hex... Save ( DC 13 ) p.246, 500 gp per ton per step Spelljammer combat rules the BETA of... In Short order ship action douses all non-magical flame aboard the ship of! This reason deal 5d10 damage to all ships involved in the grim darkness the... Of impenetrable Crystal, called a Crystal shell spells will not support fire emptiness that lies between the of., pulling from the orbit of the ship to move spelljammer core rules pdf Wildspace more other! Mr ) - your ships ability to turn, accelerate, and restrained conditions damage to DM. Weaken the shell be wary, as well as its flesh begins grow. Kept in good repair and humid Rush job, Brace for impact, and speculation wellness of the widest of. The planetary system would take 72 days to reach from the orbit of the ship to you! 'S effective use of these worlds with fire Projector has a 500/1,500 ft range 1, then modifier. Place within Wildspace checks and saving throws made to avoid bringing Alchemist fire into the Phlogiston and weapons Dex throw. Total ship actions are listed below are listed below for each ship rather than.! Placed `` on hold '' until that time rely on Sight in Wildspace and...